Tactical index / 030
Combat Tactics
Turn sequencing, hit chance, flanking, Overwatch, environmental kills, and extraction discipline.
First deployment: plan a three-AP turn
Sequence movement, attacks, Utilities, and reactions without leaving an operator exposed.
Cover and flanking: improve hit chance
Use full cover, elevation, line of sight, and exposed angles before committing heavy fire.
Overwatch traps and movement control
Place overlapping cones on doors, bridges, reinforcement routes, and forced movement lines.
Advantage: spend now or bank it?
Avoid the ten-point cap, preserve emergency options, and chain free Special Actions at the right moment.
Downed, injured, lost: manage permadeath
Rally safely, rotate injured veterans, treat droids correctly, and know why Hawks must never fall.
Mission selection: value urgency before reward
Prioritize expiring personal content, unlocks, current bottlenecks, and a healthy roster.
Bonds and squad synergy without a weak bench
Use two reliable anchors and rotating partners to grow bonds while preserving role coverage.
The Den upgrades: solve the current bottleneck
Recovery, Intel, bond growth, recruitment, and shared weapon upgrades compete for limited cycles.
Squad composition: cover four battlefield jobs
Build around objective access, reliable damage, control, and recovery instead of four isolated damage dealers.
Specializations: change roles without breaking the roster
Use the Personnel station to adjust most roles, then re-check weapon, partner, and objective coverage.
Cross Training: turn Bonds into permanent value
Pair operators deliberately, grow Bonds through shared activity, and spend Focus without hollowing out role coverage.
Weapon classes: choose by AP plan and engagement range
Compare rifle, repeater, pistol, and longarm AP behavior before assigning a weapon to a role.
Weapon mods: fix the shot that matters
Use mods to support a weapon’s real turn pattern, then buy only what solves accuracy, damage, or reliability.
Utilities: spend one AP for a better whole turn
Treat single-use healing, area damage, and movement disruption as planned actions, not panic buttons.
Custom recruitment: buy the role the roster lacks
Evaluate each candidate’s Talent, primary Specialization, weapon type, cost, and limited roster space.
Critical Missions and cycles: control campaign tempo
Advance the story only after checking expiring opportunities, recovery, build timers, and roster readiness.
Operations, Intel, and Influence: route every cycle
Spend Intel on non-combat Operations, earn it in Tactical Missions, and target zone rewards that remove bottlenecks.
Melee and displacement: move enemies, not just damage them
Use Force Push, Uppercut, hazards, and prepared Overwatch to turn positioning into action economy.
Call for Backup: create one decisive assist
Trigger the free once-per-turn assist only when a nearby teammate can improve the important attack.
Campaign setup: difficulty, Permadeath, and Beskar Mode
Separate adjustable combat difficulty from permanent campaign toggles before creating the save.
Objective-first combat: win without clearing the map
Read the actual victory and extraction conditions, then spend AP only on enemies blocking that route.
Rally and rescue: recover a Downed operator safely
Stabilize the lane before Rally, preserve the rescuer’s exit AP, and avoid turning one Downed operator into two.
Medbay and Bacta: recover without losing campaign tempo
Choose cycle-based beds for routine injuries and reserve instant Bacta treatment for roster-critical emergencies.
Droid operators: recruit, repair, and build around them
Treat astromech recruitment and repair capacity as one roster decision, then pair droid utility with dependable damage.
Focus Tree priorities: upgrade the turn you actually play
Spend Focus Points on the Talent, Ability, or Passive that fixes a repeated tactical constraint—not an isolated highlight.
Black Market budget: buy power without starving the roster
Protect Credits needed for recruitment and treatment, then buy the mod or Utility that changes a mission outcome.
Zone Influence: plan around reward breakpoints
Compare expiring work with the next Zone Reward, then stop investing once the useful breakpoint is secured.
Shot Breakdown: diagnose a bad hit chance before firing
Check range, line of sight, cover, flank, elevation, and weapon behavior before spending AP on a marginal attack.
Risky, Dangerous, Extreme: test squad readiness
Match mission difficulty to health, injuries, role coverage, loadouts, and an available recovery plan—not reward color alone.
Mission restart: turn a failed approach into a test
Restart with one deliberate variable changed—route, first target, AP reserve, or squad role—so the retry produces useful evidence.
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