ZERO COMPANYField Guide · Archive

Tactical index / 030

Combat Tactics

Turn sequencing, hit chance, flanking, Overwatch, environmental kills, and extraction discipline.

Field manual30
Verified game rule30
Primary sources05
Field manual / 0018 min

First deployment: plan a three-AP turn

Sequence movement, attacks, Utilities, and reactions without leaving an operator exposed.

CombatOpen file →
Field manual / 00210 min

Cover and flanking: improve hit chance

Use full cover, elevation, line of sight, and exposed angles before committing heavy fire.

CombatOpen file →
Field manual / 0039 min

Overwatch traps and movement control

Place overlapping cones on doors, bridges, reinforcement routes, and forced movement lines.

CombatOpen file →
Field manual / 0047 min

Advantage: spend now or bank it?

Avoid the ten-point cap, preserve emergency options, and chain free Special Actions at the right moment.

CombatOpen file →
Field manual / 0059 min

Downed, injured, lost: manage permadeath

Rally safely, rotate injured veterans, treat droids correctly, and know why Hawks must never fall.

SurvivalOpen file →
Field manual / 0068 min

Mission selection: value urgency before reward

Prioritize expiring personal content, unlocks, current bottlenecks, and a healthy roster.

StrategyOpen file →
Field manual / 0077 min

Bonds and squad synergy without a weak bench

Use two reliable anchors and rotating partners to grow bonds while preserving role coverage.

SquadOpen file →
Field manual / 0089 min

The Den upgrades: solve the current bottleneck

Recovery, Intel, bond growth, recruitment, and shared weapon upgrades compete for limited cycles.

The DenOpen file →
Field manual / 00910 min

Squad composition: cover four battlefield jobs

Build around objective access, reliable damage, control, and recovery instead of four isolated damage dealers.

SquadOpen file →
Field manual / 0109 min

Specializations: change roles without breaking the roster

Use the Personnel station to adjust most roles, then re-check weapon, partner, and objective coverage.

SquadOpen file →
Field manual / 0118 min

Cross Training: turn Bonds into permanent value

Pair operators deliberately, grow Bonds through shared activity, and spend Focus without hollowing out role coverage.

SquadOpen file →
Field manual / 01211 min

Weapon classes: choose by AP plan and engagement range

Compare rifle, repeater, pistol, and longarm AP behavior before assigning a weapon to a role.

CombatOpen file →
Field manual / 0138 min

Weapon mods: fix the shot that matters

Use mods to support a weapon’s real turn pattern, then buy only what solves accuracy, damage, or reliability.

The DenOpen file →
Field manual / 0149 min

Utilities: spend one AP for a better whole turn

Treat single-use healing, area damage, and movement disruption as planned actions, not panic buttons.

CombatOpen file →
Field manual / 01510 min

Custom recruitment: buy the role the roster lacks

Evaluate each candidate’s Talent, primary Specialization, weapon type, cost, and limited roster space.

The DenOpen file →
Field manual / 01610 min

Critical Missions and cycles: control campaign tempo

Advance the story only after checking expiring opportunities, recovery, build timers, and roster readiness.

StrategyOpen file →
Field manual / 01711 min

Operations, Intel, and Influence: route every cycle

Spend Intel on non-combat Operations, earn it in Tactical Missions, and target zone rewards that remove bottlenecks.

StrategyOpen file →
Field manual / 0189 min

Melee and displacement: move enemies, not just damage them

Use Force Push, Uppercut, hazards, and prepared Overwatch to turn positioning into action economy.

CombatOpen file →
Field manual / 0198 min

Call for Backup: create one decisive assist

Trigger the free once-per-turn assist only when a nearby teammate can improve the important attack.

CombatOpen file →
Field manual / 0208 min

Campaign setup: difficulty, Permadeath, and Beskar Mode

Separate adjustable combat difficulty from permanent campaign toggles before creating the save.

SurvivalOpen file →
Field manual / 0219 min

Objective-first combat: win without clearing the map

Read the actual victory and extraction conditions, then spend AP only on enemies blocking that route.

StrategyOpen file →
Field manual / 02210 min

Rally and rescue: recover a Downed operator safely

Stabilize the lane before Rally, preserve the rescuer’s exit AP, and avoid turning one Downed operator into two.

SurvivalOpen file →
Field manual / 0238 min

Medbay and Bacta: recover without losing campaign tempo

Choose cycle-based beds for routine injuries and reserve instant Bacta treatment for roster-critical emergencies.

The DenOpen file →
Field manual / 0249 min

Droid operators: recruit, repair, and build around them

Treat astromech recruitment and repair capacity as one roster decision, then pair droid utility with dependable damage.

SquadOpen file →
Field manual / 02511 min

Focus Tree priorities: upgrade the turn you actually play

Spend Focus Points on the Talent, Ability, or Passive that fixes a repeated tactical constraint—not an isolated highlight.

SquadOpen file →
Field manual / 02610 min

Black Market budget: buy power without starving the roster

Protect Credits needed for recruitment and treatment, then buy the mod or Utility that changes a mission outcome.

The DenOpen file →
Field manual / 0279 min

Zone Influence: plan around reward breakpoints

Compare expiring work with the next Zone Reward, then stop investing once the useful breakpoint is secured.

StrategyOpen file →
Field manual / 02810 min

Shot Breakdown: diagnose a bad hit chance before firing

Check range, line of sight, cover, flank, elevation, and weapon behavior before spending AP on a marginal attack.

CombatOpen file →
Field manual / 0299 min

Risky, Dangerous, Extreme: test squad readiness

Match mission difficulty to health, injuries, role coverage, loadouts, and an available recovery plan—not reward color alone.

StrategyOpen file →
Field manual / 0307 min

Mission restart: turn a failed approach into a test

Restart with one deliberate variable changed—route, first target, AP reserve, or squad role—so the retry produces useful evidence.

StrategyOpen file →
Confirmed rules are separated from editorial recommendations. No invented mission data or unverified drop tables are published.